Ars Technica recently spoke with some of the Apple team members responsible for creating and promoting Project Catalyst, and it’s worth a read for those who are interested in the feature.
Apple decided to allow developers to port iPad apps instead of iPhone apps because it’s a “more natural transition” bringing an app from an iPad to a Mac due to the closer display sizes. From Todd Benjamin, Apple’s senior director of marketing for macOS:
Just design-wise, the difference between an iPad app and an iPhone app is that the iPad app has gone through a design iteration to take advantage of more screen space. And as you bring that app over to the Mac… you have something that’s designed around that space that you can work with and that you can start from.
Ali Ozer, Apple’s cocoa engineering manager, also said that choosing the iPad pre-empts user concerns about mobile ports spilling over to the desktop. “This is one way of making developers aware that an iPhone app in its current form might not be the right design,” said Ozer.
Developers who have already used Project Catalyst have been able to port iPad versions of Twitter, TripIt, and Asphalt 9: Legends to the Mac. The developers that have worked with Project Catalyst told Ars that it was, on the whole, simple to use and “able to just work,” as one Twitter developer said.
As for quality concerns, Apple’s Catalyst team expects public reviews to be a major factor when it comes to ensuring Mac apps offer a rich, Mac-like experience. From Shaan Pruden, Apple’s senior director of partner management and developer relations:
“Then we come down to customers’ reaction and ratings and all of that kind of stuff. Which hopefully will drive the right behavior for a developer, which is to do the work and do it right…
https://www.macrumors.com/2019/07/01/apple-project-catalyst-deep-dive/